Exploded Axonometric

Workflow Tutorial

Bridle Joint with Inlaid Through Tenon Example

Rhino 3D Illustrator InDesign


Rhino Modeling Workflow

Before you model (do not skip)

Goal: make geometry that can become a clear exploded axonometric drawing.

  • Set correct units (mm or inches) before modeling.

  • Model each part as a separate solid (do NOT fuse everything).

  • Name and organize parts using layers.

If you cannot select and move parts independently, your exploded axon will fail


01 | Prep Rhino File

  • This tutorial works with any system - but the files are set up in the metric system (centimeters).

  • Turn on Gridsnap, Gumball, Osnap (end, mid, int, perp, and point)

  • Setup Layers

    • 00_Workline | to use for work-in-progress objects

    • 10_Groove | for Groove 3D member

    • 10_Tongue | for Tongue 3D member

    • 10_Inlet | for Inlet 3D member

    • 20_Make2D | for 2D projection layers & sublayers

    • 30_Annotations lines

    • 30_Leading Lines

  • Set up Exploded Axon View Port

    • Choose ViewPort > Set View > Isometric > SE

    • Adjust View

    • Choose ViewPort > Set View > Named Views > Save As

    • to update - repeat

Milestone 01 — Clean Rhino Setup EA_01_Layers_Setup.3dm

 

Hints & Tips:

  • Keep layer Numeric prefixes improve sort order. Clear distinction between timber and annotation layers helps with Make2D output after export.

  • Adjust the Isometric view using the Orbit and Zoom tools to avoid overlapping lines

  • If the view is bumped, double-click the saved Named View to restore it.

  • Do NOT click the viewport title and switch to Perspective. If you need both Perspective and Parallel, use 2 different viewports.

  • If the viewport title says Perspective, stop and switch to Parallel immediately.


02 | Basic Timber Members

  • Build 2D profiles of Tongue and Groove Members. Make sure they are polylines

    • Through tracing with Polyline

    • Or Join segments

  • ExtrudeCrv > Solid

    • If extrusion is still not solid, use the Cap command

  • Build the Inlet member directly in 3D

    • Trim the surface to open the solid to receive the Inlet

    • trace opening with a polyline

    • ExtrudeCrv in Plan view

    • Select Member an Inlet > Boolean > Union

Milestone 02 — Basic Timber Members EA_02_Basic_Timber_Model.3dm

 

Hints & Tips:

  • Select polylines after joining to make sure all segments are included in the profile

    • If unsuccessful, that means some lines are not intersecting - use the extend command to make sure lines are intersecting.

  • Select the 3D Inlet object after the Boolean command to make sure the member is it is one object

    • If unsuccessful, turn on Osnap>End and use a move command to move from end point to end point to make sure the edges align


03 | Joint Cuts and Member Fit

  • Before you start, make a copy of the members and move out of Exploded Axon View

  • Before you rotate, turn on Ortho

  • Use GumBall to rotate in Top, Front, and Perspective (or Right) views to assemble objects.

  • Use BooleanDifference to subtract the Inlet member from both the Tongue and Groove members.

    • DeleteInputs = Yes, Delete Cutters = No

Milestone 03 — Joint Geometry Complete EA_03_Joint_Cut_Complete.3dm

 

Hints & Tips:

  • You can hold shift to temporarily step into Ortho Mode, BUT, if your ortho is already on, this will turn off Ortho.

  • After BooleanDifference, turn the Layers on and off to ensure cutting is successful.


04 | Exploded Axon Setup

  • Before you start, make a copy of the assembled members and move out of Exploded Axon View

  • Use Gumball in the top, front, and right views to pull apart the members along clear axes

  • Adjust Exploded Axon View and resave - if needed

  • Optional: add light guide lines on a separate layer. Can also be added after the Make2D step - before exporting to Illustrator

Milestone 04 — Exploded Axon Setup EA_04_Exploded_Axon_Setup.3dm

 

Hints & Tips:

  • Use the grid to line up objects to keep explode distances consistent

  • Make sure objects are not overlapping in Exploded Axon View

  • If the file is omnidirectional, you can mirror the assembly for a clear view


05 | Make2D Output

  • Before you start, make sure the Exploded Axon view was not bumped or changed to perspective. If the view is perspective, your Make2D will be incorrect.

  • Select exploded parts and use the Make2D command.

    • Settings to use:

      • View: Exploded Axon

      • Projection: View

      • Object Properties > Maintain source layers:  ON

      • Tangent edges: OFF (for timber details)

      • Hidden lines:  ON

      • Scene silhouette:  ON

      • Viewport Rectangle: ON

      • Layer name: 20_Make2D
        (layer previously created)

  • Before you export - add Annotation lines + fill layers

    • Add lines that will be arrows in Illustrator

    • Copy Sillhoette Sublayer > Duplicate layer and Objects

      • When asked to duplicate sublayers > Yes to All

    • Right-click each layer > Select Object > Join

    • Add leading lines for dimensions and annotations

  • Once the lines are ready for export:

    • Select all 2D lines: File > Export >Save as type> Adobe Illustrator (*.ai)

    • Before you press Save! Select Options

      • Preserve Model Scale 1cm = 1cm

      • Choose CMYK to make sure colors print as intended

Milestone 05 — Make2D Output EA_05_Make2D_Output.3dm and EA_05_Make2D_Output.ai

 

Hints & Tips:

  • The viewport Rectangle usually is a rectangle and changes the aspect ratio when exported to Illustrator - add a square frame instead. Add a square around it to ensure the aspect ratio travels well.

    • This rectangle serves as a guide if you need to go back to Rhino mid-Illustrator process to add more objects.

  • Output curves should land on sublayers under the layer you created, namely 20_MAKE2D.

  • Dimension lines do not travel well from Rhino to Illustrator - need to be built manually.

  • Adjust leading lines to line up with each other and receive text.


06 | Prep Illustrator File

  • Adjust Artboard > Landscape

  • Setup Layers

    • 01_Silhouette Curves

    • 02_Silhouette Fill

    • 03_Visible Curves

    • 04_Cut Edges

    • 05_Hidden

    • 06_ViewportRectangle (untick Print)

    • 07_Annotations lines

    • 08_Leading Lines

    • 09_Text

  • Lineweight Selection Rules:

    Silhouette:Visible:Interior: Hidden
    4 : 2: 1: 1 (dashed)

    • Use Hierarchy, Not Variety. Limit yourself to a maximum of 4 lineweight categories.

  • Text Size:

    • Reading: 11-12 pt

    • Poster: 24-36 pt

Milestone 06 — Illustrator Base File EA_06_Illustrator_Base.ai

 

Hints & Tips

  • The geometry will land in relationship to the Rhino origin

    • Select All and move corner to x = 0 and y = 0

    • Scale all to fit on Artboard

  • The orientation of the Artboard should be mediated by the design - Not everything needs to be in Landscape

  • General Architectural Fonts:

  • If you need more than four lineweight categories, your model is too complex, or your drawing lacks clarity.

  • Use the Distance test to check lineweights and text size; i.e., Print preview at 25% scale or zoom out.

  • The lineweight hierarchy and text hierarchy should align. Match the silhouette typographic weight with the graphic weight.

  • Poshe colors:

    • Body: Brightness

    • Focus: Fully Saturated

    • Cut Surfaces: Desaturated


07 | Hybrid Representation (Render + Linework)

  • Only render the complex geometry - turn off the other layers before rending

  • Set up Rendering Option: Right-click on Render

    • Resolution and Quality > Final Quality (1500 Samples)

    • Background > Transparent Background: ON

    • Ground Plane > Show shadows only: ON

  • Render: Left-click on Render

    • Denoise: ON

    • Save

      • File time *.tif or *.png

      • Transparent: ON

  • Create a new Layer (10_Image Render)

  • After importing the rendered image, keep the aspect ratio locked and use the center reference point to tweak the image size.

  • Tweeks

    • Move the image layer behind all visible line layers

    • Turn off the Hidden lines that are associated with this member to avoid information.

    • Turn off the Poshe layers associated with this member

Milestone 07 — Illustrator Poshe/Render Hybrid EA_06_Illustrator_Poche Alt.ai use EA_07_Rendered_Members.tif

 

Hint and Tips:

  • This is the best option for more complicated geometry.

  • Always make sure the Axon View is reset before rendering

  • When rendering, stick to simple materials (neutral, no textures).

  • If you want to blend colors, use blending effects and/or opacity


08 | Layout and Text in InDesign

  • Prepare InDesign File

    • Select Sheet Size

    • Windows > Paragraph Style > Create new Styles

      • Body

      • Annotations

      • SubTitle

      • Title

    • File > Document Setup > Page Size + Margins

    • Create new Layer: 01_Text

  • Place Images on board - adjust scale and rescale

  • Lock Images before adding text

    • Use paragraph styles to ensure that all text across all layouts remains consistent, regardless of scaled drawings.

Milestone 08 — Layout Design EA_08_Layout_Template_v1.0.ai and EA_09_Exploded_Axon_Board.ai

Hint and Tips:

  • Illustrator is for line discipline - InDesign is for page composition.

  • Place *.ai files instead of PDF to:

    • Keeps vector data live, preserves lineweight precision, and maintains a clean workflow across revisions.

    • Allows updating an Illustrator file without rebuilding the layout.

      • If you update the .ai file > Save in Illustrator > Return to InDesign > double-click Update Link in the Links panel.

  • If you get lost in the Paragraph Style options, you can adjust independently and then right-click on Paragraph Style > Redefine Style

  • Keep scale changes similar & Lock aspect ratio

  • Avoid the box - layout and use the lines for composition

  • If you update iA files, the images may shift - readjust the scale

  • Ultimately, it is better to manage the Illustrator artboards mediated by the InDesign Page size - this ensures:

    • Everything is placed at 100%

    • Lineweights will not need adjustment

    • Text does not need to be adjusted


Developed for ARCH 2020 Studio 
Spring 2026 | ISU
Adaptable for cross-section instruction